Clobbopus
No. 0852
Type: Fighting
Its tentacles tear off easily, but it isn’t alarmed when that happens—it knows they’ll grow back. It’s about as smart as a three-year-old.
Base stats
| HP | 50 |
|---|---|
| Attack | 68 |
| Defense | 60 |
| Sp. Attack | 50 |
| Sp. Defense | 50 |
| Speed | 32 |
Total 310
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Dark — Covers 1 weakness (Psychic) — Sucker Punch
- Ice — Covers 1 weakness (Flying) — Ice Punch
- Bug — Covers 1 weakness (Psychic) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — It learns nothing of that type
- Ghost — Covers 1 weakness (Psychic) — It learns nothing of that type
- Poison — Covers 1 weakness (Fairy) — It learns nothing of that type
Abilities
- Limber
- Technician (Hidden)
Evolution line
Moves
- Attract
- Bind
- Body Slam
- Brick Break
- Brine
- Bulk Up
- Circle Throw
- Close Combat
- Coaching
- Detect
- Dive
- Endure
- Facade
- Feint
- Focus Blast
- Ice Punch
- Leer
- Liquidation
- Mega Punch
- Muddy Water
- Mud Shot
- Pain Split
- Payback
- Power-Up Punch
- Protect
- Rest
- Retaliate
- Revenge
- Reversal
- Rock Smash
- Round
- Seismic Toss
- Sleep Talk
- Snore
- Soak
- Submission
- Substitute
- Sucker Punch
- Superpower
- Taunt
- Waterfall
- Work Up
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Technician
- Item
- Choice Band
- Nature
- Lax
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Mud Shot, Close Combat, Sucker Punch, Ice Punch