Farigiraf
No. 0981
Type: Normal / Psychic
The hardened head from the tail protects the head of the main body as Farigiraf whips its long neck around to headbutt enemies.
Base stats
| HP | 120 |
|---|---|
| Attack | 90 |
| Defense | 70 |
| Sp. Attack | 110 |
| Sp. Defense | 70 |
| Speed | 60 |
Total 520
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
- Fighting — Covers 1 weakness (Dark) — It learns nothing of that type
- Fire — Covers 1 weakness (Bug) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
- Rock — Covers 1 weakness (Bug) — It learns nothing of that type
Abilities
- Cud Chew
- Armor Tail
- Sap Sipper (Hidden)
Evolution line
Moves
- Agility
- Amnesia
- Assurance
- Astonish
- Baton Pass
- Body Slam
- Bulldoze
- Calm Mind
- Charge Beam
- Confuse Ray
- Confusion
- Crunch
- Curse
- Dazzling Gleam
- Double-Edge
- Double Hit
- Earthquake
- Endeavor
- Endure
- Energy Ball
- Expanding Force
- Facade
- Foul Play
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Growl
- Guard Swap
- Helping Hand
- High Horsepower
- Hyper Beam
- Hyper Voice
- Imprison
- Iron Head
- Light Screen
- Low Kick
- Nasty Plot
- Night Shade
- Power Swap
- Protect
- Psybeam
- Psychic
- Psychic Fangs
- Psychic Noise
- Psychic Terrain
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Rest
- Roar
- Shadow Ball
- Skill Swap
- Sleep Talk
- Stomp
- Stomping Tantrum
- Stored Power
- Substitute
- Sunny Day
- Swift
- Tackle
- Take Down
- Tera Blast
- Thief
- Thunder
- Thunderbolt
- Thunder Wave
- Trailblaze
- Trick
- Trick Room
- Twin Beam
- Uproar
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Sap Sipper
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Agility, Future Sight, Hyper Voice, Energy Ball