Iron Thorns
No. 0995
Type: Rock / Electric
Some of its notable features match those of an object named within a certain expedition journal as Iron Thorns.
Base stats
| HP | 100 |
|---|---|
| Attack | 134 |
| Defense | 110 |
| Sp. Attack | 70 |
| Sp. Defense | 84 |
| Speed | 72 |
Total 570
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ice — Cover 2 weaknesses (Grass, Ground) — Ice Beam
- Grass — Cover 2 weaknesses (Water, Ground) — It learns nothing of that type
- Flying — Cover 2 weaknesses (Grass, Fighting) — It learns nothing of that type
- Water — Covers 1 weakness (Ground) — It learns nothing of that type
- Bug — Covers 1 weakness (Grass) — Pin Missile
- Fire — Covers 1 weakness (Grass) — Fire Blast
Abilities
Moves
- Bite
- Blizzard
- Body Press
- Body Slam
- Breaking Swipe
- Brick Break
- Bulldoze
- Charge
- Charge Beam
- Crunch
- Curse
- Dig
- Double-Edge
- Dragon Claw
- Dragon Dance
- Dragon Tail
- Earth Power
- Earthquake
- Eerie Impulse
- Electric Terrain
- Electro Ball
- Electroweb
- Endure
- Facade
- Fire Blast
- Fire Fang
- Fire Punch
- Flamethrower
- Fling
- Focus Blast
- Giga Impact
- Heavy Slam
- High Horsepower
- Hyper Beam
- Ice Beam
- Ice Fang
- Ice Punch
- Iron Defense
- Iron Head
- Low Kick
- Metal Claw
- Meteor Beam
- Pin Missile
- Power Gem
- Protect
- Rain Dance
- Rest
- Rock Blast
- Rock Slide
- Rock Throw
- Rock Tomb
- Sandstorm
- Sand Tomb
- Scary Face
- Screech
- Sleep Talk
- Smack Down
- Snarl
- Spikes
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Supercell Slam
- Swords Dance
- Take Down
- Taunt
- Tera Blast
- Thunder
- Thunderbolt
- Thunder Fang
- Thunder Punch
- Thunder Wave
- Volt Switch
- Wild Charge
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Wallbreaker
- Ability
- Quark Drive
- Item
- Assault Vest
- Nature
- Adamant
- EVs
- 252 HP / 252 Atk / 4 SpD
- Moves
- Earthquake, Rock Tomb, Supercell Slam, Ice Punch