Delphox
No. 0655
Type: Fire / Psychic
Using psychic power, it generates a fiery vortex of 5,400 degrees Fahrenheit, incinerating foes swept into this whirl of flame.
Base stats
| HP | 75 |
|---|---|
| Attack | 69 |
| Defense | 72 |
| Sp. Attack | 114 |
| Sp. Defense | 100 |
| Speed | 104 |
Total 534
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Solar Beam
- Fighting — Cover 2 weaknesses (Rock, Dark) — Focus Blast
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Foul Play
- Electric — Covers 1 weakness (Water) — Thunder Punch
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
Abilities
Evolution line
Moves
- Agility
- Blast Burn
- Burning Jealousy
- Calm Mind
- Charm
- Confuse Ray
- Dazzling Gleam
- Ember
- Encore
- Endure
- Expanding Force
- Facade
- Fire Blast
- Fire Pledge
- Fire Punch
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Focus Blast
- Foul Play
- Future Sight
- Giga Impact
- Grass Knot
- Heat Wave
- Helping Hand
- Hex
- Howl
- Hyper Beam
- Hyper Voice
- Imprison
- Light Screen
- Low Kick
- Magic Room
- Metronome
- Mud Shot
- Mud-Slap
- Mystical Fire
- Nasty Plot
- Night Shade
- Overheat
- Protect
- Psybeam
- Psychic
- Psychic Noise
- Psychic Terrain
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Rest
- Role Play
- Scorching Sands
- Scratch
- Shadow Ball
- Skill Swap
- Sleep Talk
- Solar Beam
- Stored Power
- Substitute
- Sunny Day
- Swift
- Switcheroo
- Tail Whip
- Take Down
- Tera Blast
- Thief
- Thunder Punch
- Trick
- Trick Room
- Will-O-Wisp
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Special sweeper
- Ability
- Blaze
- Item
- Assault Vest
- Nature
- Timid
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Future Sight, Overheat, Scorching Sands, Dazzling Gleam