Fennekin
No. 0653
Type: Fire
As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears.
Base stats
| HP | 40 |
|---|---|
| Attack | 45 |
| Defense | 40 |
| Sp. Attack | 62 |
| Sp. Defense | 60 |
| Speed | 60 |
Total 307
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Solar Beam
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Ground — Covers 1 weakness (Rock) — Mud Shot
- Electric — Covers 1 weakness (Water) — It learns nothing of that type
- Fighting — Covers 1 weakness (Rock) — It learns nothing of that type
- Ice — Covers 1 weakness (Ground) — It learns nothing of that type
Abilities
Evolution line
Moves
- Agility
- Burning Jealousy
- Calm Mind
- Charm
- Copycat
- Ember
- Encore
- Endure
- Facade
- Fire Blast
- Fire Pledge
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Foul Play
- Grass Knot
- Heat Wave
- Helping Hand
- Howl
- Hypnosis
- Imprison
- Light Screen
- Magic Room
- Mud Shot
- Mud-Slap
- Overheat
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psyshock
- Rain Dance
- Rest
- Scratch
- Skill Swap
- Sleep Talk
- Solar Beam
- Stored Power
- Substitute
- Sunny Day
- Swift
- Tail Whip
- Take Down
- Tera Blast
- Thief
- Trick
- Trick Room
- Will-O-Wisp
- Wish
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Blaze
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Fire Blast, Trick Room, Psychic, Overheat