Quilladin
No. 0651
Type: Grass
They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.
Base stats
| HP | 61 |
|---|---|
| Attack | 78 |
| Defense | 95 |
| Sp. Attack | 56 |
| Sp. Defense | 58 |
| Speed | 57 |
Total 405
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Rock — Cover 4 weaknesses (Fire, Ice, Flying, Bug) — Stone Edge
- Ground — Cover 2 weaknesses (Fire, Poison) — Stomping Tantrum
- Fire — Cover 2 weaknesses (Ice, Bug) — It learns nothing of that type
- Electric — Covers 1 weakness (Flying) — Thunder Punch
- Fighting — Covers 1 weakness (Ice) — Focus Punch
- Flying — Covers 1 weakness (Bug) — Aerial Ace
Abilities
- Overgrow
- Bulletproof (Hidden)
Evolution line
Moves
- Aerial Ace
- Bite
- Body Slam
- Brick Break
- Bulk Up
- Bulldoze
- Bullet Seed
- Curse
- Dig
- Drain Punch
- Endeavor
- Endure
- Energy Ball
- Facade
- Fling
- Focus Punch
- Giga Drain
- Grass Knot
- Grass Pledge
- Grassy Glide
- Grassy Terrain
- Growl
- Gyro Ball
- Helping Hand
- Iron Defense
- Iron Head
- Leaf Storm
- Leech Seed
- Low Kick
- Low Sweep
- Magical Leaf
- Metal Claw
- Mud Shot
- Pain Split
- Pin Missile
- Poison Jab
- Protect
- Rain Dance
- Reflect
- Rest
- Roar
- Rock Slide
- Rock Tomb
- Rollout
- Seed Bomb
- Shadow Claw
- Sleep Talk
- Solar Beam
- Spikes
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Super Fang
- Swift
- Take Down
- Taunt
- Tera Blast
- Thunder Punch
- Trailblaze
- Vine Whip
- Wood Hammer
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Bulletproof
- Item
- Leftovers
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Focus Punch, Spikes, Bulldoze, Wood Hammer