Palafin
No. 0964
Type: Water
Its physical capabilities are no different than a Finizen’s, but when its allies are in danger, it transforms and powers itself up.
Base stats
| HP | 100 |
|---|---|
| Attack | 70 |
| Defense | 72 |
| Sp. Attack | 53 |
| Sp. Defense | 62 |
| Speed | 100 |
Total 457
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Flying — Covers 1 weakness (Grass) — Acrobatics
- Ice — Covers 1 weakness (Grass) — Ice Beam
- Bug — Covers 1 weakness (Grass) — It learns nothing of that type
- Fire — Covers 1 weakness (Grass) — It learns nothing of that type
- Ground — Covers 1 weakness (Electric) — It learns nothing of that type
- Poison — Covers 1 weakness (Grass) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acrobatics
- Agility
- Aqua Jet
- Aqua Tail
- Astonish
- Aura Sphere
- Blizzard
- Body Slam
- Bulk Up
- Charm
- Chilling Water
- Close Combat
- Disarming Voice
- Dive
- Double Hit
- Draining Kiss
- Drain Punch
- Encore
- Endeavor
- Endure
- Facade
- Fling
- Flip Turn
- Focus Blast
- Focus Energy
- Focus Punch
- Giga Impact
- Grass Knot
- Hard Press
- Haze
- Helping Hand
- Hydro Pump
- Hyper Beam
- Hyper Voice
- Ice Beam
- Ice Punch
- Icy Wind
- Iron Head
- Jet Punch
- Liquidation
- Mist
- Outrage
- Protect
- Psych Up
- Rain Dance
- Rest
- Reversal
- Sleep Talk
- Substitute
- Supersonic
- Surf
- Swift
- Take Down
- Taunt
- Tera Blast
- Throat Chop
- Waterfall
- Water Gun
- Water Pulse
- Wave Crash
- Whirlpool
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Pivot
- Ability
- Zero to Hero
- Item
- Choice Band
- Nature
- Adamant
- EVs
- 172 HP / 252 Atk / 84 Spe
- Moves
- Outrage, Flip Turn, Close Combat, Wave Crash