Vikavolt-Totem
No. 0738
Type: Bug / Electric
If it carries a Charjabug to use as a spare battery, a flying Vikavolt can rapidly fire high-powered beams of electricity.
Base stats
| HP | 77 |
|---|---|
| Attack | 70 |
| Defense | 90 |
| Sp. Attack | 145 |
| Sp. Defense | 75 |
| Speed | 43 |
Total 500
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Fire, Rock) — Dig
- Water — Cover 2 weaknesses (Fire, Rock) — It learns nothing of that type
- Grass — Covers 1 weakness (Rock) — Energy Ball
- Steel — Covers 1 weakness (Rock) — Flash Cannon
- Fighting — Covers 1 weakness (Rock) — It learns nothing of that type
- Rock — Covers 1 weakness (Fire) — It learns nothing of that type
Abilities
Evolution line
Moves
- Acrobatics
- Agility
- Air Slash
- Attract
- Bite
- Bug Bite
- Bug Buzz
- Charge
- Charge Beam
- Confide
- Dig
- Double Team
- Electroweb
- Energy Ball
- Facade
- Flash Cannon
- Frustration
- Giga Impact
- Guillotine
- Hidden Power
- Hyper Beam
- Iron Defense
- Laser Focus
- Light Screen
- Magnet Rise
- Mud-Slap
- Poison Jab
- Protect
- Rain Dance
- Rest
- Return
- Roost
- Round
- Shock Wave
- Signal Beam
- Sky Drop
- Sleep Talk
- Snore
- Solar Beam
- Spark
- String Shot
- Substitute
- Swagger
- Thunder
- Thunderbolt
- Thunder Wave
- Toxic
- Vise Grip
- Volt Switch
- Wild Charge
- X-Scissor
- Zap Cannon
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Wallbreaker
- Ability
- Levitate
- Item
- Assault Vest
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Volt Switch, Electroweb, Bug Buzz, Energy Ball