Victini
No. 0494
Type: Psychic / Fire
When it shares the infinite energy it creates, that being’s entire body will be overflowing with power.
Base stats
| HP | 100 |
|---|---|
| Attack | 100 |
| Defense | 100 |
| Sp. Attack | 100 |
| Sp. Defense | 100 |
| Speed | 100 |
Total 600
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Grass — Cover 3 weaknesses (Water, Ground, Rock) — Energy Ball
- Fighting — Cover 2 weaknesses (Rock, Dark) — Focus Blast
- Water — Cover 2 weaknesses (Ground, Rock) — It learns nothing of that type
- Bug — Covers 1 weakness (Dark) — U-turn
- Electric — Covers 1 weakness (Water) — Thunderbolt
- Fairy — Covers 1 weakness (Dark) — Dazzling Gleam
Abilities
Moves
- Baton Pass
- Blaze Kick
- Bounce
- Brick Break
- Confusion
- Dazzling Gleam
- Double-Edge
- Encore
- Endure
- Energy Ball
- Expanding Force
- Facade
- Final Gambit
- Fire Blast
- Fire Punch
- Fire Spin
- Flame Charge
- Flamethrower
- Flare Blitz
- Fling
- Focus Blast
- Focus Energy
- Future Sight
- Giga Impact
- Grass Knot
- Guard Swap
- Headbutt
- Heat Wave
- Helping Hand
- Hyper Beam
- Incinerate
- Inferno
- Light Screen
- Mega Kick
- Mega Punch
- Mystical Fire
- Overheat
- Power Swap
- Protect
- Psychic
- Psyshock
- Quick Attack
- Rest
- Reversal
- Round
- Safeguard
- Scorching Sands
- Searing Shot
- Shadow Ball
- Skill Swap
- Sleep Talk
- Snore
- Solar Beam
- Speed Swap
- Stored Power
- Substitute
- Sunny Day
- Swift
- Taunt
- Thunder
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Trick
- Trick Room
- Uproar
- U-turn
- V-create
- Wild Charge
- Will-O-Wisp
- Work Up
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Physical sweeper
- Ability
- Victory Star
- Item
- Choice Band
- Nature
- Jolly
- EVs
- 4 HP / 252 Atk / 252 Spe
- Moves
- Double-Edge, U-turn, Flare Blitz, Zen Headbutt