Monferno
No. 0391
Type: Fire / Fighting
The deeper the blue on its face, the more powerful it will grow to become. It leaps about every which way and lands powerful blows against its opponents with the flame on its tail.
Base stats
| HP | 64 |
|---|---|
| Attack | 78 |
| Defense | 52 |
| Sp. Attack | 78 |
| Sp. Defense | 52 |
| Speed | 81 |
Total 405
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Electric — Cover 2 weaknesses (Water, Flying) — Thunder Punch
- Grass — Cover 2 weaknesses (Water, Ground) — It learns nothing of that type
- Ice — Cover 2 weaknesses (Ground, Flying) — It learns nothing of that type
- Bug — Covers 1 weakness (Psychic) — U-turn
- Dark — Covers 1 weakness (Psychic) — Lash Out
- Ghost — Covers 1 weakness (Psychic) — Shadow Claw
Abilities
Evolution line
Moves
- Acrobatics
- Agility
- Brick Break
- Bulk Up
- Burning Jealousy
- Close Combat
- Dig
- Double-Edge
- Drain Punch
- Ember
- Encore
- Endeavor
- Endure
- Facade
- Fake Tears
- Feint
- Fire Blast
- Fire Pledge
- Fire Punch
- Fire Spin
- Flame Charge
- Flamethrower
- Flame Wheel
- Flare Blitz
- Fling
- Focus Blast
- Focus Punch
- Fury Swipes
- Grass Knot
- Gunk Shot
- Heat Wave
- Helping Hand
- Knock Off
- Lash Out
- Leer
- Low Kick
- Low Sweep
- Mach Punch
- Metronome
- Mud-Slap
- Nasty Plot
- Overheat
- Poison Jab
- Protect
- Psych Up
- Rest
- Reversal
- Rock Slide
- Rock Tomb
- Scratch
- Shadow Claw
- Slack Off
- Sleep Talk
- Smack Down
- Stealth Rock
- Substitute
- Sunny Day
- Swift
- Swords Dance
- Take Down
- Taunt
- Temper Flare
- Tera Blast
- Thief
- Thunder Punch
- Torment
- Upper Hand
- Uproar
- U-turn
- Vacuum Wave
- Will-O-Wisp
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Iron Fist
- Item
- Leftovers
- Nature
- Impish
- EVs
- 252 HP / 252 Def / 4 SpD
- Moves
- Focus Punch, Stealth Rock, U-turn, Flare Blitz