Kirlia
No. 0281
Type: Psychic / Fairy
It resembles a maiden in appearance, but it wields strange powers to project visions of paradise. I suspect the crimson ornaments on its head are the key to its abilities.
Base stats
| HP | 38 |
|---|---|
| Attack | 35 |
| Defense | 35 |
| Sp. Attack | 65 |
| Sp. Defense | 55 |
| Speed | 50 |
Total 278
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Ground — Cover 2 weaknesses (Poison, Steel) — It learns nothing of that type
- Dark — Covers 1 weakness (Ghost) — Knock Off
- Fire — Covers 1 weakness (Steel) — Fire Punch
- Ghost — Covers 1 weakness (Ghost) — Shadow Ball
- Fighting — Covers 1 weakness (Steel) — It learns nothing of that type
Abilities
- Synchronize
- Trace
- Telepathy (Hidden)
Evolution line
Moves
- Alluring Voice
- Body Slam
- Calm Mind
- Charge Beam
- Charm
- Confuse Ray
- Confusion
- Dazzling Gleam
- Disarming Voice
- Double Team
- Draining Kiss
- Dream Eater
- Encore
- Endure
- Expanding Force
- Facade
- Fire Punch
- Fling
- Future Sight
- Grass Knot
- Growl
- Heal Pulse
- Helping Hand
- Hyper Beam
- Hyper Voice
- Hypnosis
- Ice Punch
- Icy Wind
- Imprison
- Knock Off
- Life Dew
- Light Screen
- Magical Leaf
- Metronome
- Misty Terrain
- Pain Split
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Rest
- Shadow Ball
- Skill Swap
- Sleep Talk
- Stored Power
- Substitute
- Sunny Day
- Swift
- Taunt
- Teleport
- Tera Blast
- Thief
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Trick
- Trick Room
- Triple Axel
- Will-O-Wisp
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Speed control
- Ability
- Trace
- Item
- Life Orb
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Thunder Wave, Dream Eater, Dazzling Gleam, Thunderbolt