Hoopa
No. 0720
Type: Psychic / Ghost
It is said to be able to seize anything it desires with its six rings and six huge arms. With its power sealed, it is transformed into a much smaller form.
Base stats
| HP | 80 |
|---|---|
| Attack | 110 |
| Defense | 60 |
| Sp. Attack | 150 |
| Sp. Defense | 130 |
| Speed | 70 |
Total 600
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Bug — Covers 1 weakness (Dark) — Skitter Smack
- Dark — Covers 1 weakness (Ghost) — Hyperspace Fury
- Fighting — Covers 1 weakness (Dark) — Focus Punch
- Fairy — Covers 1 weakness (Dark) — It learns nothing of that type
Abilities
Moves
- Ally Switch
- Astonish
- Brick Break
- Calm Mind
- Confusion
- Dark Pulse
- Destiny Bond
- Drain Punch
- Endure
- Energy Ball
- Expanding Force
- Facade
- Fire Punch
- Fling
- Focus Blast
- Focus Punch
- Foul Play
- Future Sight
- Giga Impact
- Grass Knot
- Gravity
- Guard Split
- Gunk Shot
- Hyper Beam
- Hyperspace Fury
- Hyperspace Hole
- Ice Punch
- Knock Off
- Lash Out
- Light Screen
- Nasty Plot
- Phantom Force
- Power Split
- Protect
- Psybeam
- Psychic
- Psychic Noise
- Psychic Terrain
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Rest
- Rock Tomb
- Sandstorm
- Scary Face
- Shadow Ball
- Skill Swap
- Skitter Smack
- Sleep Talk
- Substitute
- Sunny Day
- Swift
- Take Down
- Taunt
- Tera Blast
- Thief
- Throat Chop
- Thunderbolt
- Thunder Punch
- Thunder Wave
- Trick
- Trick Room
- Wonder Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Wallbreaker
- Ability
- Magician
- Item
- Assault Vest
- Nature
- Modest
- EVs
- 252 HP / 252 SpA / 4 SpD
- Moves
- Future Sight, Shadow Ball, Energy Ball, Focus Blast