Sandshrew
No. 0027
Type: Ground
It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.
Base stats
| HP | 50 |
|---|---|
| Attack | 75 |
| Defense | 85 |
| Sp. Attack | 20 |
| Sp. Defense | 30 |
| Speed | 40 |
Total 300
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fire — Cover 2 weaknesses (Grass, Ice) — It learns nothing of that type
- Bug — Covers 1 weakness (Grass) — Leech Life
- Fighting — Covers 1 weakness (Ice) — Focus Punch
- Flying — Covers 1 weakness (Grass) — Aerial Ace
- Poison — Covers 1 weakness (Grass) — Poison Jab
- Rock — Covers 1 weakness (Ice) — Stone Edge
Abilities
Evolution line
Moves
- Aerial Ace
- Agility
- Amnesia
- Body Slam
- Brick Break
- Bulldoze
- Counter
- Curse
- Defense Curl
- Dig
- Double-Edge
- Earth Power
- Earthquake
- Endeavor
- Endure
- Facade
- False Swipe
- Flail
- Fling
- Focus Punch
- Fury Cutter
- Fury Swipes
- Gyro Ball
- High Horsepower
- Hone Claws
- Knock Off
- Leech Life
- Low Kick
- Metal Claw
- Mud Shot
- Mud-Slap
- Night Slash
- Poison Jab
- Poison Sting
- Protect
- Rapid Spin
- Rest
- Rock Slide
- Rock Tomb
- Rollout
- Sand Attack
- Sandstorm
- Sand Tomb
- Scorching Sands
- Scratch
- Shadow Claw
- Slash
- Sleep Talk
- Smack Down
- Spikes
- Stealth Rock
- Stomping Tantrum
- Stone Edge
- Substitute
- Sunny Day
- Super Fang
- Swift
- Swords Dance
- Take Down
- Tera Blast
- Thief
- Throat Chop
- X-Scissor
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Hazard setter
- Ability
- Sand Veil
- Item
- Leftovers
- Nature
- Careful
- EVs
- 252 HP / 4 Def / 252 SpD
- Moves
- Earthquake, Spikes, Rock Tomb, Focus Punch