Indeedee-F
No. 0876
Type: Psychic / Normal
Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.
Base stats
| HP | 70 |
|---|---|
| Attack | 55 |
| Defense | 65 |
| Sp. Attack | 95 |
| Sp. Defense | 105 |
| Speed | 85 |
Total 475
What to answer with
Attacking types that hit what hits it hard, and the best move of each one it learns.
- Fairy — Covers 1 weakness (Dark) — Play Rough
- Fighting — Covers 1 weakness (Dark) — Drain Punch
- Bug — Covers 1 weakness (Dark) — It learns nothing of that type
- Fire — Covers 1 weakness (Bug) — It learns nothing of that type
- Flying — Covers 1 weakness (Bug) — It learns nothing of that type
- Rock — Covers 1 weakness (Bug) — It learns nothing of that type
Abilities
- Own Tempo
- Synchronize
- Psychic Surge (Hidden)
Moves
- Alluring Voice
- Baton Pass
- Body Slam
- Calm Mind
- Charm
- Dazzling Gleam
- Disarming Voice
- Draining Kiss
- Drain Punch
- Endure
- Energy Ball
- Facade
- Fake Out
- Follow Me
- Guard Split
- Healing Wish
- Heal Pulse
- Helping Hand
- Hyper Voice
- Imprison
- Light Screen
- Magical Leaf
- Metronome
- Play Nice
- Play Rough
- Protect
- Psybeam
- Psychic
- Psychic Terrain
- Psych Up
- Psyshock
- Reflect
- Rest
- Shadow Ball
- Skill Swap
- Sleep Talk
- Stored Power
- Substitute
- Swift
- Take Down
- Tera Blast
- Trick
- Trick Room
- Zen Headbutt
What the optimizer would run
Rules: Gen 9 OU (singles)
- Role
- Setup sweeper
- Ability
- Psychic Surge
- Item
- Heavy-Duty Boots
- Nature
- Modest
- EVs
- 4 HP / 252 SpA / 252 Spe
- Moves
- Calm Mind, Hyper Voice, Psychic, Energy Ball